After the overwhelming success of my last blog post about PBL (Problem Based Learning) in my Mathematics classroom, and the example of the board game creation, I thought I would continue to share my examples as I teach them.
The requirements of this task were to (included in the rubric I provided for them):
- Submit a design for the safari park showing:
- The total mass of the animals in each enclosure
- The space allocated to each animal enclosure
- How much food they receive each week
- The amount of time the animal carers will spend with the animals during feeding time
- Show all details on a map of the safari park to convince the ‘Safari Park board’ that the animals will be cared for humanely
- Decide how many of each animal to include in the space provided and choose facilities and features and calculate the total area required (a list was given to the students that included the required details)
- Create a daily feeding schedule (based on information provided)
- Present map and feeding schedule and compare / discuss accuracy of calculations etc.
Students were not given any requirements on how to present their learning (as I do for most activities) so there was a variety of presentations, including some video’s, scratch games and minecraft ‘parks’.
Here are some example of the students creating, making and designing as part of their PBL investigation: