PBL (Problem Based Learning) has long been an important aspect of my teaching programme. This term in my Year 6 Mathematics Class we have been learning about Fractions and Decimals. After doing some learning about how to use and manipulate them effectively and developing an understanding of chance, the students have been set a problem based around filling a gap in the market.
were set a problem based on filling a gap in the market. The problem was: “The educational board game market is severely lacking fraction, decimal and chance based games to support learning”.
The were proposed the idea that an educational games company has invited them to design a new game. The requirements were:
A game for Year 6 students
to support their learning
Includes an element of chance
Develops an understanding of adding / subtracting fractions, finding equivalent fractions and converting between fractions, decimals and percentages.
Challenging, fair and exciting to play
From there the students were asked to complete a framework to structure their learning and a plan to organise it.
The students investigated a variety of games, created a checklist and used the rubric to construct their games. They planned and designed a draft game which they then spent time (over 3 days) in small groups evaluating their games against their own checklists. The students gave feedback and constructive suggestions and they discussed the parts of the games and suggested improvements.
From here, the games were developed, adjusted and assessed against the rubric. The process has been the most amazing experience to watch. To listen to the in depth conversations between groups of students about their games and the justifications for the elements of their game were brilliant!
We got hold of an entrepreneur game developer through Hasbro UK and he Skyped
us to discuss the process that he followed when producing his game. It was an exciting experience for the students and the were able to link their game to the process that the entrepreneur uses. It gave them the feeling of being an expert and encouraged them to push and extend themselves.
have now completed their games and the knowledge they have gained form this PBL experience is far better than any other way I would teach the concepts. A brilliant and interactive way to learn.
Connect, share and discuss how you use PBL to engage students in learning. I can’t wait to hear some inspiring examples.